Mod Features (WIP) : - New campaign map. - New factions. - Troops and fighting tactics specific to each culture. - New "Main" quests (WIP) - New way to recruit and upgrade your troops. - More difficult to establish your own kingdom. - Ability to join any battle at any side. - Big change in the mechanisms of freed prisoners. IF YOU ARE PLAYING ON THE MOST RECENT STABLE BRANCH, PLEASE USE v1.3.7. Installation: 1) Download and extract the file to your steamapps\common\Mount & Blade II Bannerlord\Modules folder. 2) Enable the mod in launcher! 3) Enjoy! Configuration: You can configure almost everything in this mod in the main menu. RedBaron87 Apr 12, 2020 @ 2:58pm. iam not sure but it could be possibil to marry a clanleader and then he/she joins eventually with their clan to your kingdom. #1. The Shadow Apr 12, 2020 @ 3:00pm. Charm, the skill to persuade by coin. Find the clan leader, tell him bull and then pay him to join. Last edited by The Shadow ; Apr 12, 2020 @ 3 They have competitive stats and armor at lower tiers but max-tier mercenaries are generally slightly weaker than max-tier faction troops. A Hired Blade, for example, has identical stats to an Imperial Legionary but a weaker sword, no spear, and about half as much armor. It gets even worse if you compare them to Sturgian Heavy Axemen or Skyshrine Mercenaries ( LU63) To hire an "Ancient" Mercenary, you must be able to: Enter Skyshrine: The Forbidden City of Dracur via the portal in Skyshrine at ( -33, 0, -9 ) Copy. /waypoint -33, 0, -9. (10,000 Claws of Veeshan faction required). Speak Draconic (ie, you need to have completed To Speak as a Dragon ). Like a mod or something? I don't want to be a independent kingdom just a different faction with property. Kinda like a mercenary group with a base of operations. I looked up that they removed this in a earlier patch. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Dr Evl Oct 20, 2022 @ 4:43pm. Mercenary Pay. Im currently in a war with some different factions and im with the western empire. In this campaign we are paying around 2k for mercenaries for some reason. There's a noble and less noble way of completing the Company of Trouble quest. The former involves finding a lord who actually wants to take the mercenaries off your hands. If you've played through Mount & Blade II: Bannerlord even a bit, you'll know that tracking down nobles can be a bit of a pain and having your resources drained while off on They'll be wandering about the map or in taverns for the most part. One of my favorite features mercenary-wise is that you can recruit mercenary captains in taverns, and then you can give them troops and send them out to do their own thing. Only annoying part is finding them again. ยท 37 comments. ยท 78 comments. Documents\Mount and Blade II Bannerlord\Configs\ModSettings\MoreMercenariesForMyTavern If the above 2 problems are not the issue, there is most likely a mod conflict. Best way to test this is to load this mod without any other mods and see if the recruit menu still appears. TdXFXE.